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Protected ModeBy Chris GieseWhat is Protected Mode?The 8088 CPU used in the original IBM PC was not very scalable. In particular, there was no easy way to access more than 1 megabyte of physical memory. To get around this while allowing backward compatability, Intel designed the 80286 CPU with two modes of operation: real mode, in which the '286 acts like a fast 8088, and protected mode (now called 16-bit protected mode). Protected mode allows programs to access more than 1 megabyte of physical memory, and protects against misuse of memory (i.e. programs can't execute a data segment, or write into a code segment). An improved version, 32-bit protected mode, first appeared on the '386 CPU. How do Real Mode and Protected Mode Differ?Table 1: differences between real- and protected modes.
I thought protected mode didn't use segmented memory...The segments are still there, but in 32-bit protected mode, you can set the segment limit to 4G bytes. This is the maximum amount of physical memory addressable by a CPU with a 32-bit address bus. Limit-wise, the segment then "disappears" (though other protection mechanisms remain in effect). This reason alone makes 32-bit protected mode popular. What's a descriptor?In real mode, there is little to know about the segments. Each is 64K bytes in size, and you can do with the segment what you wish: store data in it, put your stack there, or execute code stored in the segment. The base address of the segment is simply 16 times the value in one of the segment registers. In protected mode, besides the segment base address, we also need the segment size (limit) and some flags indicating what the segment is used for. This information goes into an 8-byte data structure called a descriptor: Table 2: code/data segment descriptor.
This is a 32-bit ('386) descriptor. 16-bit ('286) descriptors have to top two bytes (Limit 19:16, Flags, and Base 31:24) set to zero. The Access byte indicates segment usage (data segment, stack segment, code segment, etc.): Table 3: access byte of code/data segment descriptor.
The 4-bit Flags value is non-zero only for 32-bit segments: Table 4: flags nybble.
The Granularity bit indicates if the segment limit is in units of 4K byte pages (G=1) or if the limit is in units of bytes (G=0). For stack segments, the Default Size bit is also known as the B (Big) bit, and controls whether 16- or 32-bit values are pushed and popped. For code segments, the D bit indicates whether instructions will operate on 16-bit (D=0) or 32-bit (D=1) quantities by default. To expand upon this: when the D bit is set, the segment is USE32, named after the assembler directive of the same name. The following sequence of hex bytes: B8 90 90 90 90will be treated by the CPU as a 32-bit instruction, and will disassemble as mov eax, 90909090hIn a 16-bit (USE16) code segment, the same sequence of bytes would be equivalent to mov ax,9090h nop nopTwo special opcode bytes called the Operand Size Prefix and the Address Length Prefix reverse the sense of the D bit for the instruction destination and source, respectively. These prefixes affect only the instruction that immediately follows them. Bit 4 of the Access byte is set to one for code or data/stack segments. If this bit is zero, you have a system segment. These come in several varieties:
Table 5: gate descriptor.
Note the Selector field. Gates work through indirection, and require a separate code or TSS descriptor to function. Table 6: access byte of system segment descriptor.
Table 7: System segment types.
Whew! For now, just remember that TSSes, LDTs, and gates are the three main types of system segment. Where are the descriptors?They are stored in a table in memory: the Global Descriptor Table (GDT), Interrupt Descriptor Table (IDT), or one of the Local Descriptor Tables. The CPU contains three registers: GDTR, which must point to the GDT, IDTR, which must point to the IDT (if interrupts are used), and LDTR, which must point to the LDT (if the LDT is used). Each of these tables can hold up to 8192 descriptors. What's a selector?In protected mode, the segment registers contain selectors, which index into one of the descriptor tables. Only the top 13 bits of the selector are used for this index. The next lower bit choses between the GDT and LDT. The lowest two bits of the selector set a privilege value. How do I enter protected mode?Entering protected mode is actually rather simple, and is is described in many other tutorials. You must:
How do I get back to Real Mode?On the '386:
Before returning to real mode, CS and SS must contain selectors pointing to descriptors that are "appropriate to real mode". These have a limit of 64K bytes, are byte-granular (Flags nybble=0), expand-up, writable (data/stack segment only), and present (Access byte=1xx1001x). On the '286, you can't simply clear the PE bit to leave protected mode. The only way out is to reset the CPU. This can be done by telling the keyboard controller to pulse the reset line of the CPU, or it can be done by triple-faulting the CPU (see Robert Collins' web site: www.x86.org). What pitfalls have you encountered?
Actually, for DS, ES, FS and GS, the segment limit must be 0xFFFF or greater. If you give the segment a limit of 0xFFFFF and make it page-granular, you can access up to 4G of memory from real mode. This has been dubbed unreal mode. However, limits other than 0xFFFF (or page-granularity) for CS or SS cause big problems in real mode. If you want to start simple, try these tips:
void unhand(void)
{ static const char Msg[]="U n h a n d l e d I n t e r r u p t ";
disable();
movedata(SYS_DATA_SEL, (unsigned)Msg,
LINEAR_SEL, 0xB8000,
sizeof(Msg));
while(1); }
The alternating spaces in the message are treated as attribute bytes by the PC video hardware, making the text an eye-catching black on green. Put an interrupt gate in the appropriate (all?) descriptor of the IDT, with a selector to your code segment in the trap gate's selector field, and the address of this routine in its offset field. This tutorial is mirrored here with Chris Giese's permission. Viewed 11302 Times
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