Hello World Boot Loader
Hello World Boot Loader
This tutorial is a simple walk through a hello world boot loader. This like any other boot loader has to obey a few rules.
- BIOS - A chunk of code which is builtin. This tests that the hardware is present and has some functions builtin that can be called using interrupts
- Interrupts - Is a call to a builtin function/procedure
- Hexadecimal - 16base numbering system.
- Refer to hex numbers in Asm by putting a 'h' after or a 0x before.
- Decimal - Normal numbering system you have most likely known for years. 10 base
1) It MUST be 512bytes long!
This is because the BIOS will automaticly load the first sector of the boot disk into the memory. (Boot disk is set in the BIOS, the normal setup is to have it boot from the floppy drive and failing that the hard drive).
2) It MUST end with the bootloader signature, '55 AA'
Where is the boot loader loaded to in memory?
In hexadecimal it is loaded to 7C00.
In decimal it is loaded to 31744 (I think) Why is this? Well the computer has a number of special things stored in the early memory which as you go on you will find out about and learn about. Personally I only have a vague idea myself as to what lives between 0 and 4864.
INT 0x10 is the BIOS video interrupt. All the display related calls (in theory) are made through this interrupt.
So how do you use it? Well you have to have certain values in certain registers to use it.
AH - 0x0E AL - ASCII character to display
BH - Page number (For most of our work this will remain 0x00)
BL - Text attribute (For most of our work this will remain 0x07) change the value for different colour etc.
Then you call the interrupt once the registers are in place.
Installing a boot loader:
Well the boot loaders in this document are on the whole ok to copy and try for yourself. (Except the first example) And I don't accept any responsibility if it all goes horribly wrong. (though I hhope it doesn't and it shouldn't)
Also I advise against installing the boot loader over your current hard drives boot loader (if you want to load your normal any time soon lol)
So what do you need? An x86 CPU based computer. (AMD/Intel basicly, most home PC's) 286/286/486...
And a floppy disk to install the boot sector on.
And NASM to compile the source code.
(NASM can be downloaded for free from there site, you should find it on all major search engines)
An other alternative is BOCHS which is a computer enumerator, but I'll explain that in a different tutorial.
Step 1. Copy/Write the boot sector to a standard text file. (.txt/.asm/.s/etc ending doesn't matter)
Step 2. Type at the prompt: 'NASM filename.txt' this should output a compiled file
Step 3. Check the compiled file is 512 bytes big exactly. (Won't make the PC go bang if it isn't but it won't work and it saves you a reboot if you get it right first time)
Step 4. Install the boot loader to the first sector of the disk. (Varies per OS)
Insert blank floppy: (formatted, and reformat before trying to write to it)
- w 100 0 0 1 - q
Linux: (Insert a floppy but don't mount it) dd if=Bootloader bs=512 of=/dev/fd0
Step 5. Reboot leaving the floppy in the drive. (And set the BIOS if needed to boot from 'A' drive first)
Assembly language examples:
Nothing boot loader:(Do NOT copy and run)
; Start matter [BITS 16] ; Tells the compiler to make this into 16bit code generation ; code [ORG 0x7C00] ; Origin, tells the compiler where the code is going to be ; in memory after it has been loaded. (hex number) ; End matter times 510-($-$$) db 0 ; Fill the rest of the sector with zero's dw 0xAA55 ; Add the boot loader signature to the end
Ok so what does this example do? Well it does nothing! At least nothing worth mentioning about. Let me explain, a lot of it you should be able to understand from the comments I've put in to the example. The end matter is a little confussing though.
times 510-($-$$) db 0
This reads: Times 510-(Start of this Instruction - Start of program) with 0's
$ stands for start of the instruction
$$ stands for start of the program
db stands for define byte (I think) - a byte is 8 bits, a bit can be a 0 or a 1.
For some reason the signature has to be written this way round!
This fills the last to bytes of the boot loader with 55AA (this is a hex number)
Without this signature the BIOS won't recognise this as a bootable disk!
I suggest that you don't try this boot loader as it will possibly leave the boot loader and try to run instructions left in the memory.
Never ending loop boot sector:
[BITS 16] ; 16 bit code [ORG 0x7C00] ; Code origin set to 7C00 main: ; Main code label (Not really needed now but will be later) jmp $ ; Jump to the start of the instruction (never ending loop) ; An alternative would be 'jmp main' that would have the exact same ; effect. ; End matter times 510-($-$$) db 0 dw 0xAA55
So now what does this do?
This puts the boot loader into a continuous loop.
Is this help full? Not at all
Will you see anything on the screen? Nope (only BIOS stuff)
This boot loader you can try making and running yourself, won't be very impressive or anything to write home about but no harm can come from it (in theory)
I think this example is pretty self explanitory, so onwards to the actual boot loader.
Character on the screen boot loader:
[BITS 16] ; 16 bit code generation [ORG 0x7C00] ; ORGin location is 7C00 ;Main program main: ; Main program label mov ah,0x0E ; This number is the number of the function in the BIOS to run. ; This function is put character on screen function mov bh,0x00 ; Page number (I'm not 100% sure of this myself but it is best ; to leave it as zero for most of the work we will be doing) mov bl,0x07 ; Text attribute (Controls the background and foreground colour ; and possibly some other options) ; 07 = White text, black background. ; (Feel free to play with this value as it shouldn't harm ; anything) mov al,65 ; This should (in theory) put a ASCII value into al to be ; displayed. (This is not the normal way to do this) int 0x10 ; Call the BIOS video interrupt. jmp $ ; Put it into a coninuous loop to stop it running off into ; the memory running any junk it may find there. ; End matter times 510-($-$$) db 0 ; Fill the rest of the sector with zeros dw 0xAA55 ; Boot signature
This code should be self explanitory again. What does it do? Well now you will see a character appear on the screen!
But this isn't exactly useful as you would be coding for hours on end with an ASCII code typed in for each character and a new call to the interrupt each time. So hence we move on to the next section.
If you have used assembly before you will be used to text/code and data sections. Well in the boot loader we don't have those.
So where do we put the data?
Well we find some place that won't be run as part of the program and put the data there. (and procedures)
This is either at the start of the boot loader with a jmp instruction used to skip them when the boot loader starts.
Or at the end where the boot loader never gets to.
(The choice is up to you, but I advise the end as special tables go at the start if you ever get that far in boot loader work)
[BITS 16] ; 16 bit code generation [ORG 0x7C00] ; Origin of the program. (Start position) ; Main program main: ; Put a label defining the start of the main program call PutChar ; Run the procedure jmp $ ; Put the program into a never ending loop ; Everything here is out of the main program ; Procedures PutChar: ; Label to call procedure mov ah,0x0E ; Put char function number (Teletype) mov bh,0x00 ; Page number (Ignore for now) mov bl,0x07 ; Normal attribute mov al,65 ; ASCII character code int 0x10 ; Run interrupt ret ; Return to main program ; This data is never run, not even as a procedure ; Data TestHugeNum dd 0x00 ; This can be a huge number (1 double word) ; Upto ffffffff hex TestLargeNum dw 0x00 ; This can be a nice large number (1 word) ; Upto ffff hex TestSmallNum db 0x00 ; This can be a small number (1 byte) ; Upto ff hex TestString db 'Test String',13,10,0 ; This is a string (Can be quite long) ; End matter times 510-($-$$) db 0 ; Zero's for the rest of the sector dw 0xAA55 ; Bootloader signature
This boot sector should be safe to copy and run also.
What does it do? The exact same as before except I have put some values into memory, and put the code that puts a character on the screen into a procedure.
The main thing that will look unusual is the line: TestString db 'Test String',13,10,0
How come it is only a byte (db)?
Well it isn't, but TestString only stores the memory location not the data it self. And the memory location of the string can be stored in a byte.
Whats with the numbers at the end?
13 - ASCII for Character Return
10 - ASCII for New Line
(Character Return and New Line together makes the next text start on the next line)
0 - Does nothing but will be used later as a marker for the end of the string
The rest of the code you should recognise or understand from the comments.
Displaying the whole string:
[BITS 16] ; 16 bit code generation [ORG 0x7C00] ; Origin location ; Main program main: ; Label for the start of the main program mov ax,0x0000 ; Setup the Data Segment register ; Location of data is DS:Offset mov ds,ax ; This can not be loaded directly it has to be in two steps. ; 'mov ds, 0x0000' will NOT work due to limitations on the CPU mov si, HelloWorld ; Load the string into position for the procedure. call PutStr ; Call/start the procedure jmp $ ; Never ending loop ; Procedures PutStr: ; Procedure label/start ; Set up the registers for the interrupt call mov ah,0x0E ; The function to display a chacter (teletype) mov bh,0x00 ; Page number mov bl,0x07 ; Normal text attribute .nextchar ; Internal label (needed to loop round for the next character) lodsb ; I think of this as LOaD String Block ; (Not sure if thats the real meaning though) ; Loads [SI] into AL and increases SI by one ; Check for end of string '0' or al,al ; Sets the zero flag if al = 0 ; (OR outputs 0's where there is a zero bit in the register) jz .return ; If the zero flag has been set go to the end of the procedure. ; Zero flag gets set when an instruction returns 0 as the answer. int 0x10 ; Run the BIOS video interrupt jmp .nextchar ; Loop back round tothe top .return ; Label at the end to jump to when complete ret ; Return to main program ; Data HelloWorld db 'Hello World',13,10,0 ; End Matter times 510-($-$$) db 0 ; Fill the rest with zeros dw 0xAA55 ; Boot loader signature
Ok now this will put 'Hello World' on the screen. Thats right if you haev been following this tutorial you have just done it! (Yes you may now celebrate)
The last bit was a bit of a jump with loops and things there. So if you want to go back and look at that last section again, please do, you need to be able to understand this before moving on.
I hope this tutorial has helpped you to understand the basics of boot sectors.
If you translate or change the tutorial please get in contact with me withthe modified version, if you feel there is something I should mention or change please again get in contact.
This tutorial is here with the permission of Daniel Faulkner, if you wish to put this tutorial on another site, please contact Daniel for permission.